Dev Log #4 (The Tower)

Hey there! Welcome back to another Dev Log for The Tower. So I’ll be real with you guys, I’ve spent most of the time making things look better and doing boring stuff honestly (Touching up animations, getting hitboxes working correctly, fixing up the mesh of the castle, etc.). Not really polishing, more like house cleaning. Anyway, let’s take a look at the current state of the project!

Woah nice graphics!

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I’m really happy with how this is looking. This is my first project that I’ve really put a lot of effort into the visuals of the game, and I feel like it’s very close to the vision I had in mind for the game.

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Here are some interior shots of the castle that the player will be traveling through. After two iterations of the castle, I finally got a mesh that I’m happy with and could keep under control (in terms of vertices and faces). I’m really happy with how everything is coming along!

That’s all for this post! In the next blog post, I’ll show off more of the boss attacks and animations. Stay tuned this week for another Dev Log, and I’ll see you soon!

Thanks for reading!

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